Exploring Success Factors of a Computer Game

نویسندگان

  • J. Slomp
  • D. J. van der Zee
  • E. Molleman
چکیده

This paper presents the development of a ‘Takt Time Control’ game and the use of this game in an experimental study. This study is meant to investigate the importance of the objective time fence (i.e. the time periods in which the player gets feedback) and the game complexity (i.e. variability within the system) on game performance. A major conclusion of the study is that it is important to gain a good balance between game complexity and the length of the objective time fence. It is likely that this balance is also important in the reality of a Takt Time Controlled DRC assembly line.

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تاریخ انتشار 2007